Final Fantasy XIV – How and Where to Get All 20 New Blue Mage Spells in Patch 6.45

TL;DR

  • Blue Mages learn spells by witnessing monster abilities then defeating them
  • Patch 6.45 introduces 20 new spells ranging from level 70-80 content
  • Many spells require specific conditions or achievements to unlock
  • Several dungeon bosses contain multiple learnable spells worth farming
  • Advanced spells from trials require coordinated eight-player Blue Mage groups

Final Fantasy XIV features Blue Mage as its unique limited job, distinguished by unconventional spell learning methods. Unlike standard classes that gain abilities through level progression, Blue Mages must observe monsters executing techniques, then defeat those creatures to permanently add the skills to their spellbook.

The recent 6.45 update significantly expanded the Blue Mage arsenal with twenty additional spells. This comprehensive guide details each new ability’s mechanics, acquisition requirements, and strategic applications for optimal performance.

Blue Mage Spells

Before diving into spell specifics, ensure your character has adequate resources. Consider acquiring FFXIV Gil for equipment upgrades or utilizing FF14 Power Leveling services to streamline your progression.

Goblin Punch delivers immediate physical strikes without casting delay, featuring a 2.37-second recast period and 200 MP expenditure.

Spell Mechanics:

Inflicts physical damage starting at 120 potency, escalating to 220 when attacking from frontal positions.

Activating Mighty Guard amplifies these values to 220 and 320 respectively for standard and frontal assaults.

Acquisition Method:

Target Hobgoblins along Kholusia’s southern coastline near coordinates X:35 Y:30. These level 70 adversaries appear consistently in this coastal region.

Goblin Punch

Right Round generates area-of-effect physical damage following a 1.9-second casting period, with identical recast timing and MP cost to Goblin Punch.

Spell Mechanics:

This rotational attack damages all surrounding enemies at 110 potency while forcibly repelling both hostile and friendly targets within ten-yalm radius.

Critical restriction: Cannot activate during non-combat situations or against debilitated targets suffering specific enfeeblements.

Acquisition Method:

Learn from Greater Armadillo, the introductory boss encounter within Malikah’s Well dungeon at level 77.

Schiltron establishes a defensive counter-mechanism requiring standard casting time with matching recast and MP parameters.

Spell Mechanics:

Automatically retaliates against physical attackers with unaspected damage at 50 potency per trigger throughout its fifteen-second duration.

Activating Aetheric Mimicry: Tank specialization doubles counter damage to 100 potency.

Important: This effect conflicts with Veil of the Whorl and Ice Spikes, preventing simultaneous activation.

Acquisition Method:

Farm Long-tailed Armadillos in Amh Araeng at coordinates X:15 Y:29. These level 77 creatures may require multiple engagements before successfully learning the technique.

Rehydration provides substantial self-healing capacity despite its lengthy 4.75-second casting requirement, maintaining standard recast and MP costs.

Spell Mechanics:

Restores personal health points with 600 cure potency.

Acquisition Method:

Acquire from Slippery Armadillos inhabiting Amh Araeng at X:32 Y:9 coordinates.

Critical learning tip: This spell can be interrupted during casting, so ensure monsters complete the ability uninterrupted to enable learning.

Rehydration

Breath of Magic unleashes cone-shaped area damage with standard casting parameters but increased 300 MP expenditure.

Spell Mechanics:

Inflicts unaspected damage-over-time at 120 potency across sixty-second duration to all enemies within conical frontal area.

This persistent area denial effect maintains single-instance limitation, preventing multiple simultaneous applications.

Acquisition Method:

Purchase from Wayward Gaheel Ja located in Ul’dah’s Steps of Thal district at X:12.5 Y:12.9.

Prerequisites: Achieve level 80 Blue Mage and complete Da Ba Dee VIII achievement requirements beforehand.

Breath of Magic

Advanced Blue Magic acquisition demands coordinated group efforts and strategic execution across challenging endgame encounters.

Wild Rage exemplifies risk-reward mechanics with massive 500 potency physical damage to primary targets, diminishing by 50% for subsequent enemies.

This devastating area attack consumes fifty percent of maximum health points upon activation, requiring careful health management strategies.

Peat Pelt delivers earth-aspected area damage at 100 potency to primary targets with proportional reduction for additional enemies.

Sea Shanty offers situational water damage at 500 potency, dramatically increasing to 1000 during precipitation weather conditions including rain, showers, and thunderstorms.

Deep Clean combines offensive capabilities with cleansing mechanics, removing Begrimed effects while granting Spick-and-span stacks that enhance regeneration potency up to 300.

Mortal Flame applies persistent fire damage at 40 potency exclusively to combat-engaged targets.

Mortal Flame

Ruby Dynamics unleashes 220 potency physical damage across frontal enemies while sharing extended recast timers with Chelonian Gate and The Rose of Destruction abilities.

Divination Rune combines unaspected cone damage with MP restoration capabilities.

Being Mortal delivers spectacular butterfly-wing visual effects alongside 800 potency unaspected damage to primary targets with proportional reduction for additional enemies.

Dimensional Shift calculates damage based on enemy current health percentages, though ineffective against higher-level adversaries.

Conviction Marcato channels unaspected linear damage at 220 potency, dramatically enhanced to 440 when Winged Redemption is active.

Conviction Marcato

Force Field provides adaptable damage mitigation, granting either physical or magic vulnerability reduction by fifty percent throughout ten-second duration.

Winged Reprobation establishes complex stacking mechanics where executing at three stacks increases potency to 400 while maximum stacks transform the ability into Winged Redemption.

Laser Eye combines unaspected area damage with five-yalm knockback effects.

Candy Cane delivers unaspected damage while reducing target strength and dexterity attributes by ten percent.

Apokalypsis inflicts persistent 140 potency damage across linear formations, though movement or additional actions prematurely terminate the effect.

Winged Reprobation

Successfully acquiring all twenty new Blue Mage spells demands strategic planning across diverse content types from overworld monsters to demanding eight-player trials.

Remember that multiple dungeon bosses contain several learnable abilities, so thoroughly complete each instance rather than exiting prematurely after obtaining initial spells.

For challenging solo content like The Crown of the Immaculate, study expert gameplay videos such as Musura’s detailed solo guides to understand mechanics and execution timing.

These new spells significantly enhance Blue Mage versatility across damage-dealing, supportive, and specialized roles.

Related News:

Final Fantasy XIV – Unlocking and Starting The Blue Mage

Action Checklist

  • Level Blue Mage to 80 and complete prerequisite achievements
  • Farm overworld monsters for basic spells like Goblin Punch and Schiltron
  • Complete dungeon runs thoroughly to acquire multiple spells per instance
  • Organize eight-player Blue Mage groups for trial content spells
  • Practice advanced spell combinations and rotations in training dummies

No reproduction without permission:GameCDjnh » Final Fantasy XIV – How and Where to Get All 20 New Blue Mage Spells in Patch 6.45 Complete guide to acquiring all 20 new Blue Mage spells added in FFXIV patch 6.45 with expert strategies