League of Legends patch 25.14 notes: Briar buffs, Kled adjustments, and more

Complete guide to LoL patch 25.14 champion adjustments, system changes, and strategic implications for competitive play

Introduction to Patch 25.14

All adjustments in League of Legends patch 25.14
All adjustments in League of Legends patch 25.14 revealed (Image via Riot Games)

All adjustments in League of Legends patch 25.14
All adjustments in League of Legends patch 25.14 revealed (Image via Riot Games)

The League of Legends patch 25.14 launched on July 16, 2025, introducing substantial changes following the recent MSI tournament. This update marks Yunara’s official release while implementing crucial balance adjustments targeting both professional and casual gameplay. The modifications specifically address champions that dominated the competitive scene while enhancing underperforming picks to create more diverse strategic options. These changes represent Riot’s ongoing effort to refresh the meta and maintain competitive integrity across all skill levels.

Champion Adjustments and Balance Changes

Briar Quality-of-Life Improvements

Briar receives substantial enhancements focusing on reliability and survivability. Her Base Health increases from 550 to 575, providing better early game durability. The AP scaling on her abilities sees improvements: Damage ratios increase from (+ 40 / 45 / 50 / 55 / 60% AP) to (+ 45 / 50 / 55 / 60 / 65% AP). The most significant change involves her crowd control mechanics – CC Cleanse now provides immunity during the entire 1.25-second cast animation after missile impact, making her engagements much safer.

Practical Tip: Use Briar’s enhanced CC immunity to engage in team fights more confidently, as you can now avoid chain CC during your initiation.

  • Missing Health Heal: 15 / 30 / 45% (1 / 2 / 3+ targets) ⇒ 17 / 34 / 51% (1 / 2 / 3+ targets)
  • Heal per Second: 40 / 60 / 70 / 80 / 100% based on vitals ⇒ 100% always
  • Obvious Healing: Healing circle effects now persist for the full 5-second duration (no gameplay change)
  • Cooldown: 7 / 6.5 / 6 / 5.5 / 5 ⇒ 7 / 6 / 5 / 4 / 3 seconds
  • Kled Comprehensive Gameplay Overhaul

    Kled undergoes one of the most extensive reworks in recent patches, fundamentally changing how players approach his dismounted gameplay. The adjustments address long-standing issues while modernizing his kit for current meta demands. His Dismounted Autoattack Damage Against Champions now scales with level: 80% ⇒ 85/90/95/100% at levels 1/6/11/16, rewarding players who survive to later stages.

    Common Mistake to Avoid: Don’t overcommit when dismounted early game – wait for level spikes to maximize your damage output during vulnerable phases.

  • Skaarl Health: 400-1550 (linear scaling) ⇒ 400-1400 (stat progression multiplier scaling)
  • Courage Gained from Minion Last Hits: 4 ⇒ 5
  • Dismounted Speed Boost Acquisition Range: 1000 ⇒ 1200
  • Dismounted Movement Speed Reduction: -60 ⇒ -40
  • Dismounted Bonus Movement Speed Toward Enemy Champions: 100-185 (based on level) ⇒ 70-155 (based on level)
  • Skarl Health Gained on Remount: 45-75% ⇒ 40-70%
  • Courage from Takedowns: 20 ⇒ 0
  • Other Champion Adjustments

    Several additional champions receive targeted changes to balance their performance across different skill brackets. These adjustments focus on tuning damage scaling, cooldown management, and ability functionality to create more consistent gameplay patterns while addressing specific pain points identified by the development team.

  • Damage: 80 / 130 / 180 / 230 / 280 (+ 90% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 95% AP)
  • Damage: 85 / 135 / 185 / 235 / 285 (+ 65% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 60 / 65 / 70 / 75 / 80% AP)
  • Damage per Mine: 30 / 70 / 110 / 150 / 190 (+ 30% AP) ⇒ 30 / 70 / 110 / 150 / 190 (+ 25 / 30 / 35 / 40 / 45% AP)
  • Maximum Center Damage: 300 / 450 / 600 (+ 110% AP) ⇒ 300 / 500 / 700 (+ 100% AP)
  • AD Ratio: 30-60% (based on level) ⇒ 30-50% (based on level)
  • Armor Growth: 5.2 ⇒ 4.7
  • Damage: 70 / 115 / 160 / 205 / 250 (+ 50% bonus AD) (+ 85% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 50% bonus AD) (+ 85% AP)
  • Heal per Hit: 30 / 40 / 50 (+ 15% AP) ⇒ 30 / 40 / 50 (+ 10% AP)
  • Damage: 7 – 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP) ⇒ 2 – 50 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+ 60% AP)
  • Total Damage: 75 / 105 / 135 / 165 / 195 (+ 40% AP) ⇒ 60 / 90 / 120 / 150 / 180 (+ 45% AP)
  • System and Item Updates

    Item Balance Changes

    Several key items receive adjustments to better balance their power across different game phases and champion types. Liandry’s Anguish sees significant changes with Current Health On-Hit increased from 8% melee, 5% ranged to 9% melee, 6% ranged, while Maximum Haunting Guises in Inventory drops from 6 to 1 to prevent stacking strategies. The Damage Amp based on Missing Health dramatically increases from 0-50% to 0-75%, making it more effective against low-health targets.

    Optimization Tip: Build Liandry’s against tank-heavy compositions where the increased missing health damage will provide maximum value throughout extended fights.

  • Attack Speed: 60% ⇒ 65%
  • Movement Speed: 8% ⇒ 10%
  • Mana per Stack: 20 ⇒ 30
  • Maximum Mana: 600 ⇒ 800
  • Shield: 45-120 (+ 12.5% AP + 8% bonus HP) ⇒ 45-150 (+ 15% AP) (+ 5% bonus HP)
  • Minimum Damage Threshold for Trigger: 90-250 ⇒ 50-165
  • Smite Damage based on Swaps: 600/900/1200 ⇒ 600/600/900
  • Bounty System Adjustments

    The bounty system receives tuning to reduce snowballing in professional and high-level play. Bounty from Farming changes from 1 per 17.5 gold to 1 per 20 gold, making it harder to accumulate bounties purely through farming. Additionally, Bounty Suppression Thresholds are made wider by 25%, providing more breathing room for players who fall slightly behind without immediately becoming bounty targets.

    Here are the bounty changes in the LoL patch 25.15:

  • Bounty from Farming: 1 per 17.5 gold ⇒ 1 per 20 gold
  • Bounty Suppression Thresholds: Made wider by 25%
  • Strategic Implications and Gameplay Tips

    Meta Predictions and Champion Viability

    Based on these comprehensive changes, expect to see increased diversity in both solo queue and professional play. Briar’s enhancements position her as a stronger jungle option with better team fight presence, while Kled’s rework should make him more consistent in top lane matchups. The item changes will likely shift build paths toward more specialized options rather than universal staples, encouraging strategic adaptation based on team compositions.

    Advanced Strategy: Monitor professional matches closely in the coming weeks to identify emerging patterns – early adoption of meta shifts can provide significant competitive advantages in ranked play.

    Optimization and Adaptation Strategies

    Successful players will need to adjust their gameplay approaches to maximize the benefits of these changes. For Kled players, learning the new dismount timing and courage management is crucial. Jungle pathing may need adjustment to account for Briar’s improved clearing and ganking potential. Itemization decisions become more nuanced with the Liandry’s and Tear item changes requiring careful consideration of enemy team composition and game state.

    Common Pitfall: Avoid building the same items out of habit – the changes require fresh evaluation of optimal build paths for each specific game situation.

    That covers the League of Legends patch 25.14 released on June 16, 2025.

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