Vampire The Masquerade Bloodlines 2: Vampire The Masquerade Bloodlines 2 Walkthrough: How to complete The Cigarette Girl

Complete walkthrough with optimal dialogue choices and ability usage for The Cigarette Girl quest

Quest Initiation and Police Station Sequence

The Cigarette Girl mission in Vampire The Masquerade Bloodlines 2 represents an immersive dream sequence that delves deep into Fabien’s fragmented memories. This psychological detour activates automatically once you choose to rest at Dale’s apartment following your pivotal discussion with Prince Ryong that concludes The Fires of Industry storyline. Depart from Weaver Tower and proceed directly to the residential location where, after Fabien’s initial observations, Phyre settles into repose, initiating this revelatory vision.

Strategic Insight: This memory sequence occurs regardless of your choices in previous missions, serving as essential backstory development rather than an optional side quest. The dream’s events unfold in a predetermined sequence, but your dialogue selections significantly impact how much contextual information you uncover about Fabien’s past.

Upon encountering Officer Wheeler in the dream, your conversational approach can yield different tonal outcomes:

  • (>) Evening, Officer Wheeler. (Neutral professional tone)
  • (>) What a nice surprise! (Friendly, slightly sarcastic approach)
  • (>) Thought I heard a noise… (Defensive, cautious response)
  • After establishing initial contact and receiving new intelligence, these dialogue branches become available:

  • (>) Craziness? Now that’s unfair. (Challenging response)
  • (>) Best you never know. (Mysterious, evasive answer)
  • (>) The boss speaks, I gotta hop. (Authority-deferring reply)
  • Common Pitfall: Many players miss the significance of Wheeler’s debt reminder. This isn’t just flavor dialogue—it directly sets up the necessity of using your Forgetful Mind ability later in the sequence. When Wheeler references the outstanding gambling debt, your response options include:

  • (>) You charge for messages?
  • (>) I don’t think I do…
  • Advanced Strategy: The debt conversation serves as perfect setup for the memory-wiping ability you’ll employ shortly. Choosing combative responses here makes the subsequent memory alteration feel more justified from a roleplaying perspective.

    Once Wheeler departs, navigate forward and take the left corridor where a clearly marked yellow floor line directs you toward the Holding cells. Inside, you’ll discover an individual in a blue shirt detained within one containment area.

    Interaction with this character presents multiple dialogue paths:

  • (>) I’m kinda thirsty… (Triggers thirst mechanics)
  • (>) How’s life through a bottle? I miss it. (Empathic approach)
  • (>) You remember anything yet? (Information-seeking)
  • (>) You should be sober by now. (Confrontational tone)
  • Critical Gameplay Note: Selecting the initial dialogue option immediately satisfies your thirst mechanic, after which building egress becomes mandatory. This represents one of several vampire-specific mechanics woven into Fabien’s memory sequence.

    Return to the hallway outside the detention area and proceed leftward. Ascend the stairs to reach the exit point, where Officer Wheeler unexpectedly locks Fabien inside while reiterating the debt obligation.

    Persuasion attempts at this juncture are limited to a single option:

  • (>) Can we settle it over cards?
  • Fabien then determines that memory erasure represents the optimal solution, presenting pre-alteration dialogue selections:

  • (>) About that money…
  • (>) What’s with the guy in the drunk tank?
  • (>) How’s the family?
  • (>) How about that forecast?
  • Pro Tip: These final dialogue choices don’t impact the memory wipe outcome but provide additional character depth and world-building. The family inquiry offers particular insight into Fabien’s previous relationships within the police force.

    Immediately following this exchange, employ the HUD-indicated keybinds to activate the Forgetful Mind capability targeting Officer Wheeler. This action permanently eliminates all recollection of the gambling debt, demonstrating Fabien’s proficiency with mental manipulation abilities.

    Makom Bar Investigation

    The subsequent phase of The Cigarette Girl investigative thread requires exiting your office complex and journeying to Makom bar, situated approximately 270m from the police station. This establishment occupies a subterranean level, necessitating location of its access point within a nearby alley. At the entrance, you’ll encounter Patrick, the Makom bouncer, who instructs you to converse with Mr. Fletcher.

    Navigation Tip: The bar’s entrance can be slightly tricky to spot amidst the alley’s environmental details. Look for distinctive neon signage and ambient crowd noises that audibly distinguish the location from surrounding areas.

    Enter the tavern and descend the staircase. At the distant section, Mr. Fletcher entertains patrons by playing the piano. Initiate discussion using these conversational options:

  • (>) Fletcher. Still practicing piano?
  • (>) Mr. Fletcher. How can I help?
  • (>) Sorry. Rush hour on the sidewalk.
  • After Fletcher provides intelligence regarding a new lead, these inquiry paths become accessible:

  • (>) Know anything else about her?
  • (>) Any names, places?
  • (>) Where can I find her?
  • Conversation conclusion triggers directional guidance: turn left, then right to access the backroom where the subject female awaits interaction with an authentic vampire. Your introductory dialogue selections include:

  • (>) What makes you think I’m a cop?
  • (>) Waiting for your sire, right?
  • (>) Talk to me about vampires…
  • The Cigarette Girl mission systematically introduces Fabien’s specialized capabilities. Since Pandora refuses engagement with anyone sporting detective attire, you must utilize the Mask of a Thousand Faces proficiency to establish credibility. Activation initiates an extended conversation where precise option selection maintains the deceptive facade.

    Ability Mechanics Explanation: Mask of a Thousand Faces represents one of several vampire disciplines available in Bloodlines 2. This illusion-based power allows temporary physical transformation, crucial for social manipulation scenarios like the Pandora encounter.

    These dialogue options present during your disguised interaction:

  • (>) I am pleased to see you again, my childe. (Pandora is suspicious of that) (Pandora is disturbed by that)
  • (>) Welcome, daughter of the night. (Pandora was impressed by that) (Choose this)
  • (>) I can hear your heart. (Pandora is suspicious of that.) (Pandora is disturbed by that.)
  • Optimal Path Strategy: The middle option consistently yields positive reactions from Pandora, making it the recommended choice for players seeking smooth progression through this sequence.

    Following this exchange, Pandora inquires about Fabien’s identity. Your response possibilities include:

  • (>) I’m Edward. (Pandora is suspicious of that) (Pandora is disturbed by that)
  • (>) I’m Vlad. (Pandora is suspicious of that) (Pandora is disturbed by that)
  • (>) I’m everything you have dreamed of. (Pandora was aroused by that) (Choose this)
  • When she formally addresses you as Lord Fabien, these conversational branches emerge:

  • (>) Lord Fabien? What?
  • (>) Yes, I am Lord Fabien.
  • (>) You have word from your sire? (Choose this)
  • Advanced Roleplaying Note: The third option maintains the vampire nobility persona most effectively while advancing the narrative toward relevant plot information about Pandora’s background.

    Subsequently, multiple avenues exist for conversation progression:

  • (>) What do you know about me?
  • (>) Tell me of your Embrace?
  • (>) So how are you finding unlife?
  • (>) You realize your heart is beating?
  • (>) Tell me of your sire?
  • After exhausting all dialogue trees, your concluding selections include:

  • (>) Blessings of darkness be upon you.
  • (>) You’re not a vampire.
  • (>) We’ll do it again.
  • Recognizing Pandora’s profound mental disarray, return to the lobby for further discussion with Mr. Fletcher. Available dialogue options for this interaction:

  • (>) She’s a few nuts short of a nutbar.
  • (>) Someone has messed with her mind.
  • (>) We have a problem.
  • When Fletcher questions why someone would direct Pandora to the establishment, your response possibilities include:

  • (>) Beware the sword of the cross.
  • (>) (Lie) I couldn’t get it out of her.
  • (>) Beware the rainbow at sunset.
  • (>) She called me Lord Fabien.
  • Character Insight: Fletcher’s reaction to the “Lord Fabien” revelation provides subtle clues about the broader vampire social hierarchy and Fabien’s previously established reputation within these circles.

    Murder Investigation and Flashback

    Now exit the tavern to engage the bouncer, Patrick, in further discussion. Your initial dialogue selections for this encounter:

  • (>) How did she get here?
  • (>) How did she get here really?
  • (>) You seen the girl before?
  • During this The Cigarette Girl mission segment, we encounter another of Fabien’s specialized capabilities. Having reached an investigative impasse with Patrick, employ Scry the Soul targeting him to reveal concealed information.

    Ability Strategy: Scry the Soul functions as a telepathic intrusion ability, allowing limited access to surface thoughts of non-vampire characters. This proves invaluable when NPCs withhold crucial information through conventional dialogue.

    These mental fragments circulate within Patrick’s consciousness:

  • (>) “I wish I’d taken that job in Atlanta.” ?
  • (>) “Crystal Monday, Joy Tuesday… busy week.”
  • (>) “I hope they don’t get Muldoon involved.”
  • (>) “The limo – I should tell the boss.” (Choose this)
  • Investigation Tip: The limousine reference represents the critical investigative breakthrough. While other thoughts provide character background, only this selection advances the primary narrative.

    After uncovering intelligence regarding a limousine that transported Pandora, re-engage the bouncer and select the “I know it was a limo!” option.

    Upon obtaining this new lead, re-enter the establishment to consult Mr. Fletcher. Available dialogue options:

  • (>) Yes, I’ll need to wipe her mind.
  • (>) I want to talk to her again.
  • (>) I should take her somewhere safe.
  • Proceed rapidly to the backroom for further discussion with Pandora. However, upon entry, you discover the space transformed into a gruesome crime scene. Additionally, Pandora’s lifeless body hangs impaled on rebar along the room’s left side. Utilize another capability, titled Spirit’s Touch, targeting the corpse to initiate posthumous communication using these dialogue selections:

  • (>) What’s with the little cross-sword doodad? (Choose this)
  • (>) Where did you come from?
  • (>) Why did you call me Lord Fabien?
  • Narrative Significance: The cross-sword pendant represents a crucial connecting element between Pandora’s murder and Fabien’s earlier cases, specifically the Marla investigation from his past.

    Selecting discussion regarding the cross-sword pendant triggers a sequence transition where we communicate with Marla using these dialogue options:

  • (>) I’m sorry, Marla.
  • (>) So who were you, Marla?
  • (>) So how did you die?
  • (>) Is that your cross?
  • At this The Cigarette Girl mission juncture, you enter an extended flashback sequence, investigating the remains of Marla, The Cigarette Girl. This victim died identically to Pandora—pierced through the heart with a metal rod and decapitated. Activate your Heightened Senses to examine all room elements, then approach the man positioned near the doorway.

    Available dialogue options:

  • (>) Hello, Mr. Carter.
  • (>) Evening, Mr. Constable.
  • (>) Good to see you, Mr. Castaway.
  • (>) This is a pretty pickle, Mr. Caligula
  • Memory Retrieval Mechanic: These seemingly random name options actually represent Fabien’s fragmented memory attempting to recall the correct identity. The game employs this technique to simulate the disjointed nature of recalled dreams.

    After accurate name recollection, these response options become available:

  • (>) Why are you here?
  • (>) Do you enjoy being a ghoul?
  • (>) Any idea what happened here?
  • (>) Are you the killer?
  • (>) Do you know who she belonged to?
  • Conversation conclusion triggers navigation: exit through the doorway and locate your return path to the bar. Upon area arrival, Gideon summons you. Dialogue selections during discussion with Gideon and Hector:

  • (>) I think she was a ghoul.
  • (>) That’s all I have right now.
  • This brief interaction concludes quickly. Return barward and locate Mr. Fletcher at the lobby’s rear, performing piano music. Dialogue options for this exchange:

  • (>) What can you tell me about Marla?
  • (>) She was Rosalind’s ghoul.
  • (>) Yeah, I don’t get it either.
  • (>) Nice place you’ve got here.
  • (>) Who found the body?
  • (>) When was the body found?
  • (>) You sleep close by.
  • (>) The killer couldn’t have done this at night.
  • (>) It had to be you!
  • (>) Where were you when she died?
  • Investigation Technique: The extensive dialogue tree with Fletcher allows systematic elimination of potential suspects and timelines. Methodically exploring each option provides comprehensive case background that enhances narrative understanding.

    Conclusion and Quest Rewards

    During the final The Cigarette Girl mission segment, return to the table occupied by Gideon and Hector. These dialogue options allow communication of your investigative findings:

  • (>) The killer wasn’t kindred.
  • (>) You recognize this? – No reaction.
  • (>) Could this be a setup?
  • Shortly after this discussion concludes, we awaken as Phyre within Dale’s Apartment. This concludes the lucid dream sequence, providing fragmentary insight into Fabien’s memories and retrospective experiences.

    This completes The Cigarette Girl quest in Vampire The Masquerade Bloodlines 2. Although this constitutes an independent narrative thread, Phyre receives zero experience points since it represents a dream sequence. However, these flashbacks offer crucial understanding of the perpetrator’s operational methods, potentially connecting to Prince Campbell’s destruction.

    Lore Significance: The dream sequence serves multiple narrative purposes—it establishes Fabien’s backstory as an investigator, introduces recurring symbols (cross-sword pendant), and potentially foreshadows future antagonist patterns. While lacking immediate gameplay rewards, the contextual understanding gained proves invaluable for overall storyline comprehension.

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