TL;DR
- Patch 2.45 launches December 9th with significant Dragoon buffs and Ninja adjustments
- Heavy Thrust no longer requires positional placement, improving rotation fluidity
- White Mage gains Stoneskin II for party-wide damage mitigation capabilities
- Eternal Bond system adds marriage mechanics with exclusive rings and attire
- Optimize your gameplay with new rotation strategies and group composition planning
Final Fantasy XIV’s highly anticipated Patch 2.45 is scheduled for deployment on December 9th, as officially confirmed through the game’s website and detailed during the Live Letter from Producer XVIII broadcast. This substantial update introduces five primary content categories that will significantly impact gameplay across multiple job classes while adding meaningful social features for the community.
The patch represents a crucial balance adjustment phase for the A Realm Reborn expansion, addressing long-standing community feedback regarding class performance disparities. Players should anticipate approximately 3-4 hours of server maintenance during the deployment window, typically beginning around 3:00 AM PST and concluding by 7:00 AM PST, though exact timing may vary by data center.
Dragoon Buffs. The Dragoon job receives comprehensive enhancements targeting both damage output consistency and rotational fluidity. Most notably, the “Heavy Thrust” ability undergoes a fundamental redesign, eliminating the positional requirement that previously forced players to execute it from the target’s flank position.
Dragoon Buffs. Additional quality-of-life improvements include reduced recast timers across several core abilities and diminished animation locks, particularly benefiting the Jump and Dragonfire Dive skills. These changes collectively improve the class’s mobility while maintaining its distinctive high-risk, high-reward combat identity.
For optimal performance, Dragoon players should practice weaving their rotation without positional dependencies, focusing instead on maintaining uptime during boss mechanics that previously disrupted their damage consistency. The average DPS increase for skilled players is projected between 8-12% depending on encounter type and individual execution precision.
Ninja Nerf. The Ninja job undergoes targeted balancing adjustments addressing its previously dominant position in the melee DPS hierarchy. Primary changes involve increased TP costs for several ninjutsu abilities and moderated damage output scaling on select weaponskills.
Ninja Nerf. These modifications aim to bring Ninja’s sustained damage more in line with other melee specializations while preserving its unique utility through Trick Attack and other raid buffs. Players should anticipate approximately 5-7% reduction in overall damage output while maintaining competitive performance in optimized group compositions.
To mitigate these changes, experienced Ninja players should prioritize TP management through proper ability sequencing and consider cross-class skills that enhance sustainability. The Huton maintenance rotation remains unchanged, though players may need to adjust their mudra usage patterns to accommodate the increased resource costs.
White Mage receives a significant defensive tool upgrade with the introduction of Stoneskin II, extending the protective barrier capability to entire party members simultaneously. This enhancement dramatically improves the healer’s toolkit for mitigating predictable raid-wide damage during high-difficulty encounters.
The new ability functions as an area-of-effect version of the original Stoneskin, applying damage absorption shields to all party members within range. Strategic implementation before major boss abilities can prevent substantial party damage, though the substantial MP cost requires careful resource management and timing coordination with co-healers.
For optimal usage, White Mages should precast Stoneskin II during movement phases or boss transition periods when direct healing is less critical. The ability shares a recast timer with standard Stoneskin, necessitating thoughtful decision-making about single-target versus group application based on incoming damage patterns.
Process for getting eternally bonded:
Sign up via mogstation
Sign up via mogstation
Receive special rings + attire through the quest
The Eternal Bond system formalizes player relationships through an elaborate ceremony process beginning with registration on the Mog Station platform. Participants must purchase an Eternal Bond package selecting from multiple ceremony tiers offering varying levels of customization and exclusive rewards.
Upon completion of the registration phase, couples undertake a special questline culminating in a ceremonial event where they exchange vows and receive exclusive in-game items. The signature rewards include matching eternity rings that provide a unique teleportation ability to your partner’s location, along with special attire sets unavailable through other acquisition methods.
Ceremony options range from intimate gatherings to elaborate productions, with higher-tier packages including additional guests, special effects, and commemorative items. Planning typically requires 2-3 days advance registration to secure desired time slots at the Sanctum of the Twelve in Ul’dah.

Action Checklist
- Test Dragoon rotation changes on training dummies to adapt to positional removal
- Adjust Ninja TP management strategies accounting for increased ability costs
- Practice White Mage Stoneskin II timing on raid dummy encounters
- Plan Eternal Bond ceremony by reviewing Mog Station package options
- Coordinate with static groups to optimize party composition around class changes
No reproduction without permission:GameCDjnh » FFXIV Patch 2.45 Coming December 9th, Dragoon Buffs, Ninja Nerf, Stoneskin Ⅱ, Eternal Bond, Zodiac Weapon and More Complete guide to FFXIV Patch 2.45 with class balance changes, Eternal Bond system, and optimization strategies
