TL;DR
- Complete Dawntrail MSQ and reach level 100 to unlock via ‘An Otherworldly Encounter’ quest
- Prishe’s arm spin counting determines AoE size – critical for survival positioning
- Fafnir requires reading three distinct posture animations for proper safe spot identification
- Ark Angels demand precise party coordination with five simultaneous boss mechanics
- Shadow Lord’s clone system mirrors attacks requiring spatial awareness and quick adaptation
Jueno: The First Walk represents Final Fantasy XIV’s newest 24-player Alliance Raid experience, introduced with the Dawntrail Patch 7.1 content update. Drawing heavy inspiration from the beloved Final Fantasy XI, this raid delivers both nostalgic callbacks and demanding combat encounters. Adventurers will explore reimagined versions of classic FFXI zones including Lower Jeuno and Boyahda Tree while confronting legendary bosses from the series’ history. Content creator SamsonGrey has produced an excellent visual guide covering all four primary encounters available on his YouTube channel. Whether you’re an alliance raid veteran or attempting your first large-scale content, this comprehensive breakdown will equip you with the knowledge needed to succeed. For players seeking to enhance their preparation with in-game currency, MmoGah offers reliable Dawntrail gold services with nearly two decades of industry experience serving the global gaming community. Let’s explore this challenging new content!

How to Unlock
- Successfully complete the entire Main Scenario Quest storyline for ‘Dawntrail’.
- Achieve Level 100: Your character must attain maximum level as either a Disciple of War or Magic class.
- Initiate the Quest ‘An Otherworldly Encounter’: Locate the Hoobigo Messenger NPC positioned in Tuliyollal at coordinates (X:13.0, Y:11.5), conveniently located near the central Aetheryte crystal.
- Progress Through the Questline: The narrative will guide you to Mamook within Yak Tel, where an Elvaan adventurer awaits to commence a sequence of cinematic scenes and objectives.
After completing the unlock process, you can enter the raid through the Duty Finder interface under the Raids (Dawntrail) category or utilize the physical entrance nearby.
Banishga: Standard raid-wide area damage requiring coordinated healing response.
Knuckle Sandwich: Carefully observe Prishe’s arm movements during the cast animation. She will rotate her arm either one, two, or three complete revolutions. The rotation count directly determines the explosive area of effect dimensions.
• Single arm rotation: Affects solely the innermost central circle.
• Double rotations: Impacts two concentric circles expanding from center.
• Triple rotations: Covers all three circular zones completely.
Position yourself at the perimeter of the appropriate detonation zone so you can immediately advance into the cleared space after the initial blast resolves, thereby avoiding the subsequent donut-shaped area of matching proportions.
Nullifying Dropkick: Triple-target tankbuster assault. All three tank role players should cluster together to share damage.
Banish Storm: Initially two, then progressing to three staff implements display directional arrows showing the path along which traveling area effects will propagate. Identify secure positions avoiding alignment with any arrow trajectories.
Holy: Dispersed marker areas target random party members requiring immediate separation.
Crystalline Thorns/Auroral Uppercut: Functions identically to the initial mechanic pattern. You must accurately tally the number of arm rotations she performs. This iteration:
• One rotation: Minimal travel distance required.
• Two rotations: Intermediate movement distance needed.
• Three rotations: Maximum displacement distance necessary.
Banishga IV: Significant raid-wide damage concurrent with orb summons. Clockface animations signal impending orb detonations, so evacuate each orb cluster as their animations activate.
Asuran Fists: Full alliance multi-impact stack mechanic. Prishe now integrates preceding area effect patterns with identical arm windup animations to divert your attention from accurately counting rotations. Maintain extreme vigilance when observing Knuckle Sandwich or Auroral Uppercut ability casts.
Dark Matter Blast: Standard raid-wide area damage.
Offensive Posture: Executes one of three distinct area effects determined exclusively by the boss’s animation cues:
• Elevated glowing tail: Massive lateral cone pattern with secure zone forming a narrow wedge directly facing the boss.
• Hovering with illuminated feet: Extensive circular area centered on boss position, substantially exceeding the boss’s collision boundary, requiring significant distance.
• Hovering with glowing maw: Ring-shaped safe area inside the hitbox perimeter. Position beneath Fafnir’s head anticipating the subsequent mechanic. The boss will rapidly follow with the enlarged central circle area variant, though this iteration features a constraining fire perimeter that progressively deteriorates from its initial application point. Thus, previous head positioning enables optimal placement for rapid evacuation when the firewall deteriorates initially.
Baleful Breath: Recurring group stack mechanic requiring clustered positioning.
Sharp Spike: Targeted tankbuster attacks while remaining party members maintain separation.
Hurricane Wing: Repeated high-damage raid-wide assaults. Healing specialists must remain exceptionally alert. The ensuing segment involves intensive area effect evasion. You’ll encounter either central pulsating areas or their inverse propagating from the periphery. Concentrate on this pattern, await the animation completion, then navigate through the safe zones. Exercise extreme caution around the massive tornado formations, as contact typically results in immediate incapacitation.
Absolute Terror: Enormous linear area effect traversing the arena center. Evade toward either lateral side of the boss.
Second Darter adds/Winged Terror: You might overlook the boss cast announcement while focusing on additional enemies. Monitor Fafnir’s wings for purple illumination. Relocate to center position, as this triggers substantial areas on both arena flanks.
Horrid Roar: Compact areas triggered by player proximity. Move laterally toward the edges.
This engagement features five distinct boss entities: Ark Angel MR, Ark Angel EV, Ark Angel HM, Ark Angel GK, and Ark Angel TT. Each alliance party becomes linked to their designated adversary. Parties can only engage their assigned target during the initial phase. Important: Separating the bosses provides no tactical advantage whatsoever. Maintain centralized positioning whenever feasible. The encounter progresses through multiple mechanic sequences:
Three AoE Tankbusters: Disperse away from tank positions.
Evil Eye AoE Patterns: Initially, two consecutive cross-shaped area patterns emerge. The evil eye activates simultaneously with the second cross area deployment, so ensure you avert your gaze before activation. An extensive area then immediately expands outward. Evade this expansion while preparing to return toward its epicenter for the ensuing donut pattern, which frequently traps unprepared players. Preceding the donut, a wedge-shaped area requires dodging. Navigate these toward the impending donut safe zone.
The Mage Boss Ark Angel TT will initiate meteor summons, which the assigned team must interrupt. Subsequently, rotating areas appear. Position yourself behind any barrier according to rotation direction and maintain alignment as they circulate. This culminates in a knockback effect positioning players centrally. Three party stack mechanics follow. Cluster within your designated parties, simplified by natural party segregation around respective bosses.
Guillotine: The mage boss relocates to one flank and casts an enormous arena-wide area, requiring positioning behind his location. Note: Maintaining centralized boss positioning significantly improves visibility for mage boss attack telegraphing, as he consistently moves toward a perimeter, potentially outside your targeting range.
Transition to Ark Angel EV and HM: For the remainder of the engagement, target restrictions lift.
Dominion Slash/Utsusemi: raid-wide damage. Three players subsequently receive tether connections to bosses, indicating they must maintain distance while bosses pursue. Concurrent pulse areas require evasion by remaining players, concluding with an extensive cross pattern through center.
Holy: Raid Wide
Mijin Gakure: Rapidly eliminate the shielding boss, then disrupt the attack preparation of the supporting additional enemies.
Large red AoE line/circle pattern: Observe the area’s trajectory to identify secure positions, but remain centralized until the final large circle location becomes apparent, ensuring you evade toward the opposite arena side. Multiple consistently safe positions exist where you can remain stationary throughout the mechanic sequence. All bosses eventually participate and recycle previous mechanics. Pay particular attention to mage boss Ark Angel TT’s movement patterns to avoid or interrupt his assaults. Remaining mechanics provide ample telegraphing for evasion.
Giga Slash: The boss signals a sequence of left-right areas and subsequently, during later phases, incorporates frontal or rear third areas. The lateral assaults both arc considerably beyond the center axis, so evade side attacks aligned with the minor directional indicators on the boss’s hitbox perimeter. The visual presentation can prove challenging to interpret, so attempt positioning behind the boss for improved visibility. Move laterally away from the initial animation, then traverse across after it resolves.
Umbra Smash: A sequence of four linear areas arranged in cross formation. Each activates sequentially then generates additional areas radiating from their positions. Position adjacent to the first or second line, establish position and advance into it after resolution, then maneuver around the developing areas as they manifest.
Flames of Hatred: Raid wide
Implosion: Circular areas slightly exceeding the boss’s collision boundary, plus a semi-arena area on the flank where the boss’s orb enlarges. Move directly anterior or posterior to the boss while focusing on the orbs to ascertain which flank will remain secure.
Cthonic Fury: Arena Transformation. Four concentric rings subsequently appear. Spike orientations on each indicate whether interior or exterior ring positions provide safety. For instance, outward-facing spikes indicate secure interior positioning. The subsequent iteration incorporates secondary spike formations in square arrangement requiring correct lateral positioning relative to them in addition to interior/exterior ring placement.
Dark Nebula: Position yourself to receive knockback propulsion from one circle to another. Later phases implement a sequence of four consecutive knockbacks. You must monitor the positioning of initial and secondary formations, moving to receive the first knockback toward the origin point of the second. This establishes your trajectory to essentially circulate around the arena via successive knockbacks.
Echoes of Agony: Full alliance stack mechanic.
Nightfall: Severe raid-wide damage concurrent with boss phase transition.
Giga Slash: now incorporates the supplementary third frontal or rear sweeping attack.
Shadow Spawn: Conjures two duplicate entities. Clones will replicate the boss’s assault patterns. The boss commences with a triple Giga Slash combination. Identify the clone that subsequently indicates another Giga Slash, though this iteration comprises only two impacts. The boss then rapidly follows with Implosion, which the secondary clone subsequently duplicates.
Unbridled Rage: Linear tankbuster targeting each tank individually. No players should align with tank positioning, followed by dispersed markers.
Binding Sigil: Series of overlapping areas. They will intersect, though their central points remain distinct. Remember one of the initial formations and advance into its center immediately after resolution.
Damning Strikes: Three party stack mechanics. Endeavor to separate into three distinct parties to address each.
Umbra Smash/Nightfall: Identical cross configuration from the encounter’s commencement. After the initial resolution, the clones repeat identical patterns from the intercardinal positions.
Action Checklist
- Complete Dawntrail MSQ and reach level 100 on your main combat class
- Accept ‘An Otherworldly Encounter’ from Hoobigo Messenger in Tuliyollal
- Study boss animation tells – particularly Prishe’s arm spins and Fafnir’s postures
- Practice positioning for donut mechanics and safe spot identification
- Coordinate with alliance parties for Ark Angels target assignments
- Master Shadow Lord’s clone mirroring mechanics through repetition
No reproduction without permission:GameCDjnh » FFXIV Dawntrail Patch 7.1 – Jueno: The First Walk Alliance Raid Guide Master FFXIV's Jueno: The First Walk raid with expert strategies, boss mechanics, and preparation tips
