Elder Scrolls Online: Morrowind – Introducing the Halls of Fabrication

TL;DR

  • 12-player Trial requiring unprecedented team coordination and specific role assignments
  • Features unique clockwork automata mechanics not found elsewhere in ESO
  • Includes guidance from classic Elder Scrolls character Divayth Fyr
  • Demands two tanks and environmental awareness throughout encounters
  • Offers new challenges for veteran players seeking endgame content

Assemble your most skilled adventurers for the ultimate test of teamwork. On June 6th, The Elder Scrolls Online: Morrowind expansion introduces an ambitious new 12-player Trial called the Halls of Fabrication. This demanding group activity represents some of the most challenging PvE content available in the game, designed specifically for coordinated groups seeking endgame challenges.

Navigating these mechanical halls will push your team’s capabilities beyond previous limits. Success requires not only individual skill but seamless coordination between all twelve participants. Unlike earlier Trials, this experience demands specialized role assignments and strategic positioning throughout each encounter.

DISCOVER THE CLOCKWORK CITY

Ancient and lethal clockwork constructs are emerging from an enigmatic magicka conduit, forcing you and your allies to venture into the rift, explore the Clockwork City‘s Halls of Fabrication, and deactivate the Assembly General. This mechanical invasion threatens to overwhelm Tamriel if left unchecked.

Within these mechanized chambers, your squad will reveal the mysteries behind Sotha Sil’s dangerous experiments and eliminate the Fabricant menace. You’ll receive assistance from the legendary Dunmer sorcerer Divayth Fyr, whose knowledge of arcane mechanics proves invaluable.

Veterans of The Elder Scrolls III: Morrowind will immediately recognize this iconic character. As Divayth escorts you through Sotha Sil’s elaborate complex, he provides crucial (though occasionally cryptic) guidance for countering the Fabricant danger. Listen carefully to the Telvanni sorcerer, as his insights often reveal solutions to the Trial’s most complex mechanical puzzles.

FIGHT THROUGH UNENDING MACHINES

“Within the Halls of Fabrication, our goal was to introduce innovative mechanics that players haven’t encountered previously and that aren’t available in other Elder Scrolls Online content,” explains the Trial’s Dungeon Lead, Mike Finnigan.

“The degree of coordination and collaborative effort necessary to conquer this Trial exceeds anything we’ve previously implemented,” Finnigan notes. “We aimed to design the Halls of Fabrication as a comprehensive group undertaking.” This design philosophy manifests through mechanics-intensive encounters, mandatory role specifications, and exceptional team organization requirements.

“Your group must include two dedicated tanks, maintain constant situational awareness, and continuously monitor your surroundings.”

Advanced players should prepare for mechanics that require split-second timing and precise execution. Common challenges include synchronized button pressing, environmental hazard avoidance, and managing multiple mechanical adds simultaneously. Teams typically require 2-3 hours for initial completion, with optimization reducing this to 60-90 minutes for experienced groups.

Successful Halls of Fabrication runs demand meticulous preparation and execution. Begin by ensuring your team composition includes two well-geared tanks, three dedicated healers, and seven damage dealers with diverse skill sets. Communication platforms like Discord are essential for coordinating complex mechanics.

Avoid common pitfalls such as spreading damage too thinly across multiple targets or neglecting environmental cues. The Assembly General encounter particularly punishes lack of spatial awareness and poor positioning.

Optimize your approach by assigning specific players to mechanical interrupt duties and creating backup plans for when primary strategies fail. For comprehensive PvE strategies, consult our Complete Guide for additional tactical insights.

Action Checklist

  • Assemble team with 2 tanks, 3 healers, and 7 DPS with varied capabilities
  • Establish voice communication channel and assign callout responsibilities
  • Review boss mechanics and assign specific interrupt duties to reliable players
  • Coordinate environmental awareness and positioning strategies for each encounter
  • Plan for 2-3 hour initial completion with progressive optimization goals

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