Elder Scrolls Online: Horns of the Reach and Update15 Preview

TL;DR

  • Horns of the Reach adds two challenging dungeons with unique mechanics and rewards
  • Bloodroot Forge features lava environments and weapon-forging lore from Daedric prince Hircine
  • Falkreath Hold requires siege-breaking tactics against warlord Domihaus
  • New enemy types require specific combat approaches and team coordination
  • Proper preparation with gear and resources significantly improves dungeon success rates

The Elder Scrolls Online expands with Horns of the Reach, a substantial DLC game pack launching in August. This content becomes accessible through the in-game Crown Store or automatically for ESO Plus subscribers. The expansion introduces two entirely new group dungeons—Bloodroot Forge and Falkreath Hold—alongside a comprehensive base game update featuring fresh Battlegrounds content and numerous quality-of-life enhancements.

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THE THREAT IN THE REACH

The Horns of the Reach DLC presents two brand-new dungeons designed for four-player groups to master through coordinated exploration and combat.

Your initial challenge awaits at Bloodroot Forge, an archaic smithing facility recently reclaimed by Reachmen tribes and their minotaur allies. Legend attributes this forge’s creation to the Daedric prince Hircine, capable of producing weapons of extraordinary potency. Navigating this dungeon requires traversing dense overgrowth and perilous, magma-flooded passageways to reach the forge’s core and thwart Gherig Bullblood’s ambitious schemes.

Pro Tip: The lava-filled corridors present environmental hazards that require careful positioning. Designate one team member to focus on area control and environmental awareness while others handle direct combat.

Your second major encounter unfolds at Falkreath Hold, a besieged settlement nearing collapse under Domihaus the Bloody-Horned’s relentless assault forces. Your squad must breach the enemy lines, penetrate the town defenses to reach Jarl’s Hall, and ultimately confront the monstrous warlord in his fortified position.

Common Mistake: Many groups underestimate the siege-breaking phase and rush forward without proper coordination. This often leads to separated team members and preventable casualties during the initial assault.

While conquering these new dungeons, you’ll face numerous familiar and unprecedented adversaries, including Reachmen spellcasters, minotaur brutes, and strange Nirnblooded abominations. Naturally, you’ll confront demanding boss encounters featuring lethal beasts, clever sorcerers, and brutal warlords.

Advanced Strategy: Minotaurs possess devastating charge attacks that can be interrupted with well-timed crowd control abilities. Assign interrupt duties to specific team members to neutralize this threat effectively.

These new dungeons support both standard and veteran difficulty settings (with veteran Hard Mode available for final bosses) and they include exclusive rewards such as distinctive item sets, monster helm collections, and accomplishment trophies.

Time Investment: Completing both dungeons on normal difficulty typically requires 45-60 minutes each for experienced groups, while veteran modes may demand 90+ minutes per dungeon depending on team coordination and build optimization.

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Update 15 also introduces several enhancements to the game’s 4v4v4 competitive mode, providing additional gameplay variety beyond the dungeon content.

Action Checklist

  • Review your current gear and identify upgrade priorities before the DLC launch
  • Assemble a balanced four-player team with complementary roles and abilities
  • Study enemy mechanics and boss tactics through community resources and guides
  • Secure necessary resources like gold or items through trusted marketplaces
  • Practice coordination and communication with your team in existing dungeons

No reproduction without permission:GameCDjnh » Elder Scrolls Online: Horns of the Reach and Update15 Preview Complete guide to ESO's Horns of the Reach DLC with dungeon strategies and preparation tips