TL;DR
- Blaster rifles are two-handed energy weapons exclusive to Troopers and Imperial Agents
- Armstech crafting requires schematics from trainers with no faction appearance changes
- Asylum versions provide tanking stats while Onslaught offers DPS/healing capabilities
- These weapons are non-moddable but allow color crystal customization for visual effects
- Progression spans levels 10-46 with material upgrades at each tier
Blaster rifles represent the primary two-handed ranged weaponry in Star Wars: The Old Republic, delivering powerful energy bolts with superior range and impact compared to their pistol counterparts. These formidable arms are class-restricted, available exclusively to Trooper and Imperial Agent characters who can leverage specialized combat techniques. When wielding a blaster rifle, Troopers gain access to unique abilities including close-quarters melee strikes and tactical grenade launches, providing versatile engagement options across various combat scenarios. Understanding these weapon mechanics is crucial for optimizing your character’s combat effectiveness throughout your galactic journey.
The Armstech crew skill serves as the primary crafting discipline for manufacturing all craftable blaster rifles in SWTOR. Schematics become available directly from your crafting trainer as you advance through character levels, eliminating the need for rare schematic drops or special acquisition methods. These weapons can be equipped by Trooper Vanguards, Imperial Agent Operatives, or any companion character possessing the appropriate weapon proficiency and meeting the minimum level requirement. Unlike craftable armor sets that transform appearance when crossing faction lines, blaster rifles maintain identical visual designs regardless of whether equipped by Republic or Imperial forces, ensuring consistent aesthetic presentation across both factions.
The Asylum and Onslaught blaster rifle variants share identical visual models but feature distinctly optimized statistical distributions tailored for different combat roles. Asylum versions prioritize defensive attributes and survivability metrics ideal for tanking specialists, while Onslaught models emphasize offensive capabilities and support statistics perfect for damage dealers and healing-focused characters. This strategic differentiation allows players to select weapons that perfectly complement their preferred playstyle while maintaining visual consistency across their character’s appearance. Choosing between these variants represents a critical decision point in character optimization that directly impacts combat performance.
A significant limitation of craftable blaster rifles is their non-moddable nature, preventing stat modifications or upgrades through conventional gear enhancement systems. Additionally, these weapons currently cannot be integrated into the outfit designer interface, limiting their utility primarily to cosmetic applications and leveling-phase statistical support. However, players retain the ability to customize blaster bolt coloration through the installation of various color crystals, offering at least some degree of personalization despite the broader customization restrictions. This makes them ideal for players prioritizing specific visual aesthetics during their leveling experience rather than endgame optimization.
The craftable blaster rifle progression system spans multiple character levels, with new models becoming available at key milestones throughout your journey. Each tier features both Asylum and Onslaught variants crafted from progressively advanced materials, reflecting both technological sophistication and statistical improvements. The complete level progression includes: Carbo-plas models at level 10, Plastifiber at level 16, Flexiglass at level 24, Phrik at level 32, Plexoid at level 40, and culminating with Dallorian variants at level 46. This structured advancement ensures players have access to appropriate weaponry at every stage of their character development.
Carbo-plas Onslaught Blaster Rifle / Carbo-plas Asylum Blaster Rifle – lvl 10
Plastifiber Onslaught Blaster Rifle / Plastifiber Asylum Blaster Rifle – lvl 16
Flexiglass Onslaught Blaster Rifle / Flexiglass Asylum Blaster Rifle – lvl 24
Phrik Onslaught Blaster Rifle / Phrik Asylum Blaster Rifle – lvl 32
Plexoid Onslaught Blaster Rifle / Plexoid Asylum Blaster Rifle – lvl 40
Dallorian Onslaught Blaster Rifle / Dallorian Asylum Blaster Rifle – lvl 46
Action Checklist
- Select Armstech crew skill and acquire schematics from trainer
- Choose between Asylum (tanking) or Onslaught (DPS/healing) variants
- Craft appropriate level-tier weapons every 6-8 levels
- Install color crystals to customize blaster bolt appearance
- Equip companions with appropriate proficiency and level requirements
No reproduction without permission:GameCDjnh » Star Wars: the Old Republic Craftable Blaster Rifles Complete guide to SWTOR craftable blaster rifles: stats, crafting, and optimal usage strategies
