Mushin’s Tower Floor 1-7 in Blade and Soul

TL;DR

  • Mushin’s Tower features 7 floors with escalating difficulty and unique mechanics
  • Use class banner selection strategically to match your playstyle and strengths
  • Silver Deva requires careful positioning and fire puddle management
  • Miniboss waves demand precise add control and rotation timing
  • Skip tickets from Kangcha merchant can save significant time on repeat runs

This legendary ascending tower served as the training ground for the Divine Fist Mushin, a revered martial arts master in Blade and Soul lore. Mushin’s Tower stands as the definitive proving ground where the Divine Fist honed his legendary techniques. Combatants from across the realm test their skills attempting to conquer all seven challenging floors.

Upon completing Floor 4, players unlock a convenient skip option starting directly from Floor 5. This time-saving feature requires a special access ticket purchasable from merchant Kangcha for 30 gold or obtainable as random drops from Floors 4 through 8. Although designed as a level 45 dungeon, freshly leveled 50 characters can successfully navigate its challenges with proper preparation. Before entering, gatekeeper Hongsil presents the choice between starting from Floor 1 or using your skip ticket if available.

The initial floors present six distinct banners representing major character classes: Blade Master, Kung Fu Master, Force Master, Assassin, Destroyer, and Archer (utilizing Summoner banner mechanics). Each banner summons a specialized NPC opponent with unique combat patterns and abilities. These AI-controlled adversaries employ standard yellow attack indicators and deploy red timed area-of-effect circles throughout the arena. Enemy health pools range between 170,000 to 220,000 HP, with all possessing single CC resistance bars.

You’ll engage in consecutive 1v1 duels against two class representatives of your choosing. Strategic banner selection proves crucial – match against classes you’re comfortable countering or use this opportunity to practice unfamiliar matchups. Force Masters typically maintain distance with area denial, while Assassins employ stealth and close-quarters pressure. Understanding each class’s core mechanics significantly improves your success rate in these early trial floors.

Veterans may recognize Silver Deva as the metallic counterpart to Golden Deva from Cinderlands region. This formidable boss commands an impressive 374,000 HP pool and features two CC resistance bars, requiring coordinated crowd control efforts. While his attack sequences lack rigid patterns, his movements remain relatively slow and telegraphed, allowing observant players to anticipate and evade incoming damage.

His arsenal includes several distinct hammer techniques: A sweeping horizontal swing originating from his left side, a mirrored version attacking from the right, a rapid overhead smash creating a rectangular knockdown zone without environmental hazards, and a similar overhead strike that permanently ignites the impact area with fire. These fire puddles persist throughout the encounter, gradually reducing available safe space.

Positioning proves critical against Silver Deva. Maintain mid-range distance to better react to his telegraphed swings, and always reposition after fire puddle attacks. Save your CC abilities for when both bars are available, coordinating stuns or knockdowns during his recovery animations between attack chains.

The upper floors introduce complex add management mechanics with sixteen supporting enemies comprising Blade Masters, Kung Fu Masters, Gunners, and Artillery Men, each possessing 15,000-20,000 HP. The chamber’s center hosts the initial miniboss accompanied by three additional adds. Defeating this miniboss causes his accompanying adds to despawn, triggering the next miniboss wave from the entrance with fresh reinforcements. Three miniboss cycles culminate in a final boss encounter.

Strategic target prioritization separates successful runs from failures. Eliminating peripheral adds independently draws only the current miniboss’s aggression. However, engaging side adds during the final boss phase triggers complete enemy escalation, with all sixteen adds joining the confrontation simultaneously.

The optimal approach involves focusing the active miniboss first, then systematically clearing remaining adds before the subsequent wave spawns. This methodical approach prevents overwhelming enemy stacking and maintains manageable combat scenarios. Time your damage bursts to eliminate minibosses before their reinforcements arrive, creating breathing room between engagements.

The Wheel of Fate presents a high-risk, high-reward challenge requiring strategic preparation. Before engaging, ensure you have acquired a Life Essence from Hongsil merchant for 2.50 silver – this currency investment is mandatory for activation.

Position yourself strategically near the Recall Device located adjacent to the wheel mechanism. This allows rapid re-engagement if your initial attempt fails, saving valuable time between attempts. The convenience of this reset system enables players to practice boss patterns repeatedly without lengthy travel back.

Understanding the probability distribution is crucial: while you’ll typically face one of the four main bosses, there exists approximately a 5% chance to encounter Waddles the Fortune Pig instead. This rare spawn features dramatically reduced health, essentially serving as a guaranteed victory opportunity.

The Wheel of Fate summons four formidable bosses collectively known as the Moonwater Big 4, each possessing identical health pools of 663,000 HP. This standardized health metric ensures consistent encounter duration expectations across all variants.

Dokumo of Skittering Tunnels employs web-based area denial tactics, creating hazardous zones that persist throughout the encounter. His mobility patterns require constant positional adjustment from the entire party.

Hogdonny of the Pigsty utilizes charging mechanics and environmental manipulation. His rolling charge attack features brief telegraphing but covers substantial distance rapidly.

Azure Lord of Brightstone Ruins commands elemental magic with projectile barrages that necessitate split-second dodging. His rock-throwing ability seems simple but combines with other mechanics for complex combinations.

Ogong from Hall of Ogong represents the most melee-focused opponent, with close-range area-of-effect attacks that punish clustered positioning.

Critical to survival is recognizing unblockable red attacks, which ignore conventional defensive measures. The spinning red assault provides minimal windup animation, demanding reactive dodging rather than anticipation.

Projectile management becomes essential against rock-throwing capabilities. These ranged attacks often serve as setup for follow-up mechanics, creating deadly combinations if not properly addressed.

Rolling charge maneuvers require spatial awareness and escape route planning. These linear attacks can trap players against arena boundaries if positioning isn’t consciously maintained.

Advanced players should note attack rotation patterns: most bosses follow specific ability sequences that become predictable after multiple encounters. Documenting these patterns significantly improves survival rates.

As Yumna Fei’s elite bodyguard, Peerless Blade Junghado represents the pinnacle challenge with 587,000 HP and a single CC bar. This deceptive simplicity masks extremely dangerous mechanical complexity.

Junghado’s signature chill mechanic progressively reduces movement speed with each successful attack landing. Accumulating three chill stacks triggers an immediate freeze, rooting players in place followed by a devastating explosion.

True Sight capability, visually indicated by a distinctive blue flower icon above his head, completely counters stealth-based strategies. Assassin players must either perfect permanent stealth maintenance or reconsider their class selection entirely for this encounter.

The six-floor ascent preceding this battle serves as both skill check and endurance test. Players should conserve cooldowns and resources during earlier floors to maximize performance against the final boss.

Optimal strategy involves burst damage during CC break windows while maintaining constant movement to avoid chill stack accumulation. Melee specialists should approach cautiously during True Sight phases.

Action Checklist

  • Purchase skip tickets from Kangcha merchant or farm Floors 4-8 for drops
  • Select class banners matching your counter-play strengths for initial floors
  • Practice Silver Deva attack patterns and fire puddle avoidance
  • Master miniboss rotation timing and add control prioritization
  • Purchase Life Essence from Hongsil (2.50 silver)
  • Position near Recall Device for quick respawn access
  • Study boss attack patterns through observation phase
  • Practice dodging red unblockable attacks in safe attempts
  • Coordinate CC breaks with party members for maximum damage windows

No reproduction without permission:GameCDjnh » Mushin’s Tower Floor 1-7 in Blade and Soul